Monday, April 26th, 2010
he Aves Engine is a software development kit to generate spectacular isometric browsergames without the need for third-party plugins like Microsoft Silverlight or Adobe Flash on the end-user side. Highly inspired by Game-Engines from the PC and Videogame-Industry, Aves-Engine is aimed toward serious browsergame publishers who want to benefit from a component based engine architecture and cross-plattform compatible code to deliver on any desktop operating system or mobile devices.
All components are encapsuled in different logic layers which solve common problems of the games development cycle. Developers do not need to know about 3D-Coordinate Systems, Mapgeneration, Sharding, Collision detection, event delegation, and more more base requirements.
Besides a well documented API we deliver great development tools such as the real-time world editor and a professional asset management. We also integrate a code repository system and deployment tools which will easily bring your latest versions to hundred of servers. A unique encryption engine which automatically encrypts your sources on deployments will protect your frontend code from the competition.
You have to watch the detailed walk through of what the engine is capable of:
Posted by Dion Almaer at 12:01 am