Monday, September 28th, 2009
Berts Breakdown
<>p>We usually post these on Friday, but who says a little fun on Monday is wrong? Paul Brunt has put together a nifty game using the Canvas tag. It’s pretty impressive. He is also using Chrome Frame to have the game work on IE as well.








Very, very impressive. It’s wasn’t quite playable for me on FF 3.5 (dual core, 4Gig ram etc), but on Chrome it’s great.
Great work! I was running it on a 2,33 Core 2 Duo, Mac OS X, current Webkit Nightly and it was quite smooth. I really hope Chrome Frame will be a success and we will see more games and applications using html/canvas instead of flash.
Ran great for me in FF 3.5 on a dual core laptop with 2 gigs of ram. Plus ~20 tabs open and my IDE. Awesome to see something like this not requiring any plugins. Also great work on the animations.
FYI, don’t fall onto a mushroom, you’ll be stuck. You have to jump on to it for it allow you to move
It’s good on FF3.5 even without the Tracemonkey engine (Linux 64 bit…) but it’s easy to get stuck into apparently nothing and not being able to jump.
It is possibly to get some decent Canvas things working via the Siverlight bridge as well, although obviously it is not as effective as chrome frame. I am glad to see more applications are using Canvas. I personally use it all the time, and I ought to start pointing IE users to chrome frame, or better yet to Firefox =/
This is just amazing. Great job.