Monday, July 23rd, 2007

Building Brickslayer: Game Programming with Prototype but not the iPhone

Category: Games, iPhone, JavaScript, Prototype

I know it isn’t Friday, but this is a fun tutorial for any JavaScripter. Michal Wallace has written up a thorough step by step tutorial that walks you through the creation of Brickslayer using Prototype.

Brickslayer

To contrast this tutorial, Mihai Parparita detailed his tale of failure at developing a game for the iPhone, and the frustration with the events, and the messing with setTimeout/Interval.

Posted by Dion Almaer at 12:02 am
4 Comments

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4.2 rating from 28 votes

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On Opera the bar falls bellow the game window. Looks funny =] Anyway 5

Comment by Sergej — July 23, 2007

Conclusion after I’ve read the iPhone article: you can’t bring advanced games to the iPhone. This reinforces my opinion that the iphone is not a smartphone but rather a normal phone with a nicer UI.

Comment by Joeri — July 23, 2007

Hey, a shameless self-plug, but I was able to get my Arkanoid remake from several years back working on the iphone.

It doesn’t do mousemove() which I was using to move the paddle, so I just added a block-level DIV and captured click() on that – then called the same event handler for mousemove(), which would use clientX to set the position. Aside from that, the game is actually playable!
http://www.schillmania.com/arkanoid/

It’s nice to see people writing stuff about the phone, their experiences etc. I was at a related event yesterday and I think Apple will have some good tips for devs, as well as being open to feedback from users, at their coming iPhone tech talks.

Comment by Scott Schiller — July 24, 2007

なんとしてでも、地球を死の惑星にはしたくない。未来に向かって、
地球上のすべての生物との共存をめざし、むしろこれからが、
人類のほんとうの“あけぼの”なのかもしれないとも思うのです。

Comment by 电话录音卡 — August 1, 2007

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