Thursday, February 11th, 2010

Copperlicht: A new WebGL 3D Engine

Category: Canvas, JavaScript, Library

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We covered GLGE, a WebGL based engine recently, and now we have a new one; Copperlicht. The engine features:

  • 3D World editor: CopperLicht comes with a full 3D world editor named CopperCube.
  • Many supported 3D file formats: .3ds, .obj, .x, .lwo, .b3d, .csm, .dae, .dmf, .oct, .irrmesh, .ms3d, .my3D, .mesh, .lmts, .bsp, .md2, .stl. and more, see below.
  • Incredibly fast: CopperLicht is highly optimized and able to render and animate even huge 3d scenes.
  • Simple to use: easily understandable SceneGraph API with lots of tutorials and examples in the documentation
  • Binary compilation: Unlike other WebGL 3D Engines, CopperLicht compiles your 3D meshes into a small, binary file which downloads quickly, reducing bandwith usage for your users. Simply import your 3D files into the CopperCube editor and publish it as CopperLicht scene.

Check out some of the demos in a WebGL capable browser: Quake 3, Toy Car.

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Posted by Dion Almaer at 6:03 am
10 Comments

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4.3 rating from 32 votes

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Too bad CopperCube looks like it’s not made with WebGL/JS.

Comment by antimatter15 — February 11, 2010

Too bad I can’t seem to get it to work on any of the “supported” browsers.

Comment by naterkane — February 11, 2010

Too bad I followed the chromium instructions to the letter and it loaded without any textures to speak of.

Comment by sixtyseconds — February 11, 2010

Too bad it worked great.

Comment by Johnnyda — February 11, 2010

I don’t want to have to install nightly builds of the browser to test these things. I’m really excited about it, but not having a quick Firefox add-on for the meanwhile until it gets implemented natively is definitely going to hurt support.

Comment by tj111 — February 11, 2010

It would be good if they could simply provide a HD youtube video of it in action.

Comment by sos — February 11, 2010

I really hope things like WebGL are going to be the catalyst that finally kills IE’s dominance. It’s going to take IE many many major versions before they catch on to these new technologies, and hopefully by then they’ll be mainstream enough that the average user won’t want to be without them (like flash is now).

Comment by Skilldrick — February 11, 2010

@tj111, sos:
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Agreed. I’m a bit baffled that people pour all this effort into things like this without taking the extra half hour to get a video up.
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The bottom line is that without a video, lots of folks won’t get to see it in action because they don’t want to take the time to install a nightly build just for this. Even though they should arguably be up-to-date on that sort of thing as developers, it doesn’t change the fact that this little gem will get that much less exposure.
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When you take into account the seasoned developers who still can’t get it to work with the nightly builds, it just seems ridiculous that one would require so much effort for others to view the fruit your hard work.

Comment by jlizarraga — February 11, 2010

Agreed on the video – would have been a smart move.

The demos themselves are incredible though. Performance is way better than I expected and seems like it would be totally playable on most hardware.

I’m running it on webkit nightly using a mid-level 15″ MacBook Pro – no powerful graphics hardware to speak of but it’s really smooth. Impressive stuff.

Comment by EdSpencer — February 11, 2010

Technically nice, but it apparently it requires resources to be compiled into a proprietary binary format using the ‘CopperCube’ editor, which costs $295 per seat for the non-crippled pro edition.

Comment by Amtiskaw — February 12, 2010

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