Friday, May 7th, 2010>p>
This is fantastic news. A lot of people were claiming that O3D was going to beat WebGL because of performance. Then the O3D team showed that the two could be complimentary, and they have taken the next step on that journey. As of today, O3D will stop being a plugin, and will become a JS library on top of WebGL. This is fantastic, as we need a nice API on top of the OpenGL-y WebGL library.
Here are their thoughts. Congrats to the O3D team, to the WebGL folk, and to the future:
We launched the O3D API about a year ago to start a discussion within the web community about establishing a new standard for 3D graphics on the web. Since then, we’ve also helped develop WebGL, a 3D graphics API based on OpenGL ES 2.0 that has gradually emerged as a standard, and is supported by other browser and hardware vendors like Mozilla, Apple and Opera.
Posted by Dion Almaer at 12:56 pm