Monday, December 7th, 2009
>We received an email from Joesph Huckaby about his new JS-based game rendering engine and I have to admit that when I first read about it, I was a little skeptical about it mainly because I’ve been disappointed with many that I’ve seen in the past. As I dug into his site, Effectgames.com, my whole opinion changed as I saw some very robust demos that clearly demonstrated the capabilities of this engine.
The team has also created a suite of online tools to allow developers to prepare and design their game online including managing graphics & audio, creating levels for their games and manipulating graphics in real-time using non-destructive filters (scaling, rotation, and a number of other transforms).
Developers can build their games locally on their Macs or PCs, and don’t have to upload any code until they are ready to publish. Once ready, developers can compile their code automatically using Google Closure, and receive a unique URL and embed code to share the game on their own site, blog, or anywhere they want.
I didn’t find anything that discussed licensing or a potential pricing model so that’s something that you may want to look into before diving into this but from what I’ve seen, the engine looks very promising.
Posted by Rey Bango at 8:45 am