Friday, November 10th, 2006
JavaScript Particle Engine
For some Friday fun, Jason Harwig likes to write a particle engine in the programming languages that he learns and uses.
His latest is in JavaScript and is configurable for you to explode all around you :)













Dude, 1995’s on the phone, its for you. He’s asking for his old ideas back
Set Max Particles to 999, click Save then click Configured. Wait a while and you’ll see that scary girl from The Ring.
OK, set Max Particles to 999, Particle Re-spawn to 10, Applied X-Force to 0 and Applied Y-Force to 1 and you should see her. :-)
wow.. i can’t find a use for this.
although, if it can be set up to be an effect to “morph” into a div it might be a really cool appear / disappear effect. almost like the puff from OS X
That is pretty cool, similar in some ways to the fireworks thing I did (though minus gravity.) Pity it doesn’t work in IE, I imagine it wouldn’t take too much to fix the JS errors. It looks as though VML/Canvas is being used, but I didn’t dig into the source.
Oops, they are PNGs - my bad. ;)
NIC blog on ajaxian.com
Cool, looks like ajaxian.com picked up my latest blog post :) JavaScript Particle Engine
alert(’hi’);
Javascript Particle Engine
This is soooo cool and smooth. Although there were similar things like the js firework, but this is a lot more flexible to configure.
With 3D engine, and this Particle Engine, we are getting closer and closer to replace Flash XD
…