Tuesday, February 23rd, 2010
Many (if not most) current Flash games, menus, and even video players require a visible mouse pointer. They are coded to rely on the difference between hovering over something (mouseover) vs. actually clicking. This distinction is not rare. It’s pervasive, fundamental to interactive design, and vital to the basic use of Flash content. New Flash content designed just for touchscreens can be done, but people want existing Flash sites to work. All of them—not just some here and there—and in a usable manner. That’s impossible no matter what.
* Video players where the controls appear on mouseover and hide otherwise. (This seems to be the norm, in fact. Whereas a click on the same video does something different: usually Pause. Try Hulu for instance.)
* Games where you steer with the mouse without clicking (extremely common).
* Menus that popup up subpage links when you mouse over a main button, vs. going directly to a main category page when you click.
He claims all the alternatives are unsatisfactory, e.g. re-coding every application manually, introducing gestures, substituting double-clicking for clicking and clicking for mouseovers.
Posted by Michael Mahemoff at 2:35 am