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	<title>Comments on: Persevere comes to a 1.0 release</title>
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	<description>Cleaning up the web with Ajax</description>
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		<title>By: SEPTiMUS</title>
		<link>http://ajaxian.com/archives/persevere-comes-to-a-1-0-release/comment-page-1#comment-276634</link>
		<dc:creator>SEPTiMUS</dc:creator>
		<pubDate>Mon, 16 Nov 2009 23:35:14 +0000</pubDate>
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		<description>Just what the doctor ordered - especially as I&#039;m writing a game in Flash that&#039;s heavily reliant on JSON. The web&#039;s instanced non-persistent approach has always been a big hindrance for developing near-realtime games. We need more persistent stuff like this, and indeed more JavaScript at the back end - good thing both seem to be continuing trends!</description>
		<content:encoded><![CDATA[<p>Just what the doctor ordered &#8211; especially as I&#8217;m writing a game in Flash that&#8217;s heavily reliant on JSON. The web&#8217;s instanced non-persistent approach has always been a big hindrance for developing near-realtime games. We need more persistent stuff like this, and indeed more JavaScript at the back end &#8211; good thing both seem to be continuing trends!</p>
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		<title>By: tlrobinson</title>
		<link>http://ajaxian.com/archives/persevere-comes-to-a-1-0-release/comment-page-1#comment-276628</link>
		<dc:creator>tlrobinson</dc:creator>
		<pubDate>Mon, 16 Nov 2009 14:34:12 +0000</pubDate>
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		<description>It&#039;s great to see major projects starting to get behind CommonJS.</description>
		<content:encoded><![CDATA[<p>It&#8217;s great to see major projects starting to get behind CommonJS.</p>
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