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	<title>Comments on: Pseudo 3D tricks from old computer games for all your Canvas needs</title>
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	<link>http://ajaxian.com/archives/pseudo-3d-tricks-from-old-computer-games-for-all-your-canvas-needs</link>
	<description>Cleaning up the web with Ajax</description>
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		<title>By: selim</title>
		<link>http://ajaxian.com/archives/pseudo-3d-tricks-from-old-computer-games-for-all-your-canvas-needs/comment-page-1#comment-285081</link>
		<dc:creator>selim</dc:creator>
		<pubDate>Thu, 26 Aug 2010 16:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=8563#comment-285081</guid>
		<description>Hi, when I read this article some month ago I knew that I&#039;dl have to try this and the &quot;10k Apart&quot; contest from An Event Apart was the perfect excuse :)! Anyway here is the result : &lt;a href=&quot;http://10k.aneventapart.com/Entry/198&quot; rel=&quot;nofollow&quot;&gt;Racer10k&lt;/a&gt; and the source code is on &lt;a href=&quot;http://github.com/onaluf/RacerJS&quot; rel=&quot;nofollow&quot;&gt;gitHub&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Hi, when I read this article some month ago I knew that I&#8217;dl have to try this and the &#8220;10k Apart&#8221; contest from An Event Apart was the perfect excuse :)! Anyway here is the result : <a href="http://10k.aneventapart.com/Entry/198" rel="nofollow">Racer10k</a> and the source code is on <a href="http://github.com/onaluf/RacerJS" rel="nofollow">gitHub</a>.</p>
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		<title>By: p01</title>
		<link>http://ajaxian.com/archives/pseudo-3d-tricks-from-old-computer-games-for-all-your-canvas-needs/comment-page-1#comment-278812</link>
		<dc:creator>p01</dc:creator>
		<pubDate>Thu, 11 Feb 2010 02:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=8563#comment-278812</guid>
		<description>@Chris: Looks like you missed &lt;a href=&quot;http://www.p01.org/releases/#Neja&quot; rel=&quot;nofollow&quot;&gt;Neja&lt;/a&gt; ( which does not even use Canvas ) and all the tiny prods I and Matthew Westcott, to name another demo maker with an interest in the JavaScript, did in the past 6-7 years.</description>
		<content:encoded><![CDATA[<p>@Chris: Looks like you missed <a href="http://www.p01.org/releases/#Neja" rel="nofollow">Neja</a> ( which does not even use Canvas ) and all the tiny prods I and Matthew Westcott, to name another demo maker with an interest in the JavaScript, did in the past 6-7 years.</p>
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		<title>By: gossi</title>
		<link>http://ajaxian.com/archives/pseudo-3d-tricks-from-old-computer-games-for-all-your-canvas-needs/comment-page-1#comment-278769</link>
		<dc:creator>gossi</dc:creator>
		<pubDate>Mon, 08 Feb 2010 19:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=8563#comment-278769</guid>
		<description>Ou yes, please let me play Lotus III again. Nice work!</description>
		<content:encoded><![CDATA[<p>Ou yes, please let me play Lotus III again. Nice work!</p>
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		<title>By: travisalmand</title>
		<link>http://ajaxian.com/archives/pseudo-3d-tricks-from-old-computer-games-for-all-your-canvas-needs/comment-page-1#comment-278766</link>
		<dc:creator>travisalmand</dc:creator>
		<pubDate>Mon, 08 Feb 2010 15:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=8563#comment-278766</guid>
		<description>There&#039;s still a great deal of tricks like this to play with from the old days of video games. Tile engines come to mind. One could look through old Actionscript2 game tutorials as well. And when all the 3D stuff starts to hit we can dig through those old tutorials as well. Interesting and fun thought that low-poly 3D modeling skills may be in demand again soon.</description>
		<content:encoded><![CDATA[<p>There&#8217;s still a great deal of tricks like this to play with from the old days of video games. Tile engines come to mind. One could look through old Actionscript2 game tutorials as well. And when all the 3D stuff starts to hit we can dig through those old tutorials as well. Interesting and fun thought that low-poly 3D modeling skills may be in demand again soon.</p>
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		<title>By: Chris Heilmann</title>
		<link>http://ajaxian.com/archives/pseudo-3d-tricks-from-old-computer-games-for-all-your-canvas-needs/comment-page-1#comment-278764</link>
		<dc:creator>Chris Heilmann</dc:creator>
		<pubDate>Mon, 08 Feb 2010 13:09:29 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=8563#comment-278764</guid>
		<description>@carsonm frankly, I am amazed there are no bumpmappers and voxel spaces in canvas out there. there was an ascii fire in 2002 though: http://maettig.com/code/javascript/asciifire.html</description>
		<content:encoded><![CDATA[<p>@carsonm frankly, I am amazed there are no bumpmappers and voxel spaces in canvas out there. there was an ascii fire in 2002 though: <a href="http://maettig.com/code/javascript/asciifire.html" rel="nofollow">http://maettig.com/code/javascript/asciifire.html</a></p>
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		<title>By: carsonm</title>
		<link>http://ajaxian.com/archives/pseudo-3d-tricks-from-old-computer-games-for-all-your-canvas-needs/comment-page-1#comment-278763</link>
		<dc:creator>carsonm</dc:creator>
		<pubDate>Mon, 08 Feb 2010 12:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=8563#comment-278763</guid>
		<description>I wonder if the next stop is going to be some of the older demo scene work.</description>
		<content:encoded><![CDATA[<p>I wonder if the next stop is going to be some of the older demo scene work.</p>
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