Tuesday, July 8th, 2008

Spacius – Nintendo meets JavaScript – again!

Category: Games

Fellow Yahoo Matt Hackett took a leaf out of Jacob Seidelin’s book and started converting old school arcade games to JavaScript. Instead of using Canvas his only “non JavaScript” solution is playing the music with Scott Schiller’s Sound Manager (which, as we know, uses Flash under the hood).

You can come down with 8 bit shoot-em-up fever by clicking the screenshot.

Spacius by Matt Hackett

Matt also shows you what the score is and give some more game info on his blog.

Posted by Chris Heilmann at 4:41 pm
10 Comments

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3.6 rating from 33 votes

10 Comments »

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Great game!

Comment by WillPeavy — July 8, 2008

I scored: 4025

Comment by WillPeavy — July 8, 2008

u go girl =D

Comment by V1 — July 9, 2008

I am not seeing anything. Browser is FF3 on OSX.

Comment by pplante — July 9, 2008

The body of this post seems to have poofed.

Comment by matanlurey — July 9, 2008

Swik has this page mirrored:
Nintendo meets Javascript – again!

Comment by starkraving — July 9, 2008

Not to diminish the achievement but a library for arcade games in javascript has been around for years. Gamelib: Javascript games programming library, by Brent Silby. The games made with this lib can be seen at def logic.

Comment by widged — July 9, 2008

Just found out that the library is now on googlecode, javascriptgamelib

Comment by widged — July 9, 2008

Am I missing something here?

Comment by jakec — July 10, 2008

Yesterday there was nothing and today there’s no sound, despite all the focus of the article on sounds. I suspect there’s a hidden flash element that is playing the sounds, and for some reason, Firefox 3 makes me click on any flash before it runs.

Comment by JonathanLeech — July 10, 2008

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