Tuesday, July 8th, 2008
Spacius - Nintendo meets JavaScript - again!
Fellow Yahoo Matt Hackett took a leaf out of Jacob Seidelin’s book and started converting old school arcade games to JavaScript. Instead of using Canvas his only “non JavaScript” solution is playing the music with Scott Schiller’s Sound Manager (which, as we know, uses Flash under the hood).
You can come down with 8 bit shoot-em-up fever by clicking the screenshot.
Matt also shows you what the score is and give some more game info on his blog.













Great game!
I scored: 4025
u go girl =D
I am not seeing anything. Browser is FF3 on OSX.
The body of this post seems to have poofed.
Swik has this page mirrored:
Nintendo meets Javascript - again!
Not to diminish the achievement but a library for arcade games in javascript has been around for years. Gamelib: Javascript games programming library, by Brent Silby. The games made with this lib can be seen at def logic.
Just found out that the library is now on googlecode, javascriptgamelib
Am I missing something here?
Yesterday there was nothing and today there’s no sound, despite all the focus of the article on sounds. I suspect there’s a hidden flash element that is playing the sounds, and for some reason, Firefox 3 makes me click on any flash before it runs.