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	<title>Comments on: Animating SVG with Canvas and Burst</title>
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	<link>http://ajaxian.com/archives/svgburst</link>
	<description>Cleaning up the web with Ajax</description>
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		<title>By: dofuskamas</title>
		<link>http://ajaxian.com/archives/svgburst/comment-page-1#comment-274405</link>
		<dc:creator>dofuskamas</dc:creator>
		<pubDate>Sat, 11 Jul 2009 06:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=6929#comment-274405</guid>
		<description>SVG plugin might help me, I saw a article somewhere, you&#039;d better google it, trying some footscript could works i think.</description>
		<content:encoded><![CDATA[<p>SVG plugin might help me, I saw a article somewhere, you&#8217;d better google it, trying some footscript could works i think.</p>
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		<title>By: JonathanLeech</title>
		<link>http://ajaxian.com/archives/svgburst/comment-page-1#comment-273908</link>
		<dc:creator>JonathanLeech</dc:creator>
		<pubDate>Thu, 11 Jun 2009 20:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=6929#comment-273908</guid>
		<description>I checked out the Burst demo and also the cakejs. Both do some pretty cool stuff but currently suffer from the same ailment: busy-wait-itis. Even when that Burst demo finishes, it pegs the CPU at 100%. Incidentally, while the car in the demo is moving, the CPU utilization is less. It appears both are rendering to Canvas in a tight, busy-wait style loop. Reminds me of the annoying flash ads that would consume 100% of the CPU doing either nothing or minimal animation. Some time in the near future FlashBlock will have to be updated to detect Burst and cakejs. Won&#039;t someone think of the poor CPUs! But seriously, how much energy is wasted putting CPU&#039;s into a busy-wait with Flash and now this technology?</description>
		<content:encoded><![CDATA[<p>I checked out the Burst demo and also the cakejs. Both do some pretty cool stuff but currently suffer from the same ailment: busy-wait-itis. Even when that Burst demo finishes, it pegs the CPU at 100%. Incidentally, while the car in the demo is moving, the CPU utilization is less. It appears both are rendering to Canvas in a tight, busy-wait style loop. Reminds me of the annoying flash ads that would consume 100% of the CPU doing either nothing or minimal animation. Some time in the near future FlashBlock will have to be updated to detect Burst and cakejs. Won&#8217;t someone think of the poor CPUs! But seriously, how much energy is wasted putting CPU&#8217;s into a busy-wait with Flash and now this technology?</p>
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		<title>By: mojave</title>
		<link>http://ajaxian.com/archives/svgburst/comment-page-1#comment-273899</link>
		<dc:creator>mojave</dc:creator>
		<pubDate>Thu, 11 Jun 2009 17:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=6929#comment-273899</guid>
		<description>Just finished up an animated SVG US Map. I’m really excited that SVG is finally getting decent implementation in at least a few browsers. I ended up using the dojo gfx toolkit because, well I use dojo and it has a library for this sort of thing but the idea is the same.

Should be noted that inkscape is pretty darn buggy, btw. Also that while simple animations in SVG run pretty nicely the more complex the lower the “Framerate” and sadly it’s nowhere near as clean as flash.

@paziek  actually the technique most commonly used is to abstract the commands detect IE and substitute the SVG lib with a VML one... this is usually all handled by your chosen library.</description>
		<content:encoded><![CDATA[<p>Just finished up an animated SVG US Map. I’m really excited that SVG is finally getting decent implementation in at least a few browsers. I ended up using the dojo gfx toolkit because, well I use dojo and it has a library for this sort of thing but the idea is the same.</p>
<p>Should be noted that inkscape is pretty darn buggy, btw. Also that while simple animations in SVG run pretty nicely the more complex the lower the “Framerate” and sadly it’s nowhere near as clean as flash.</p>
<p>@paziek  actually the technique most commonly used is to abstract the commands detect IE and substitute the SVG lib with a VML one&#8230; this is usually all handled by your chosen library.</p>
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		<title>By: tj111</title>
		<link>http://ajaxian.com/archives/svgburst/comment-page-1#comment-273897</link>
		<dc:creator>tj111</dc:creator>
		<pubDate>Thu, 11 Jun 2009 16:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=6929#comment-273897</guid>
		<description>@paziek: Why not just include the canvas support in the SVG plugin?</description>
		<content:encoded><![CDATA[<p>@paziek: Why not just include the canvas support in the SVG plugin?</p>
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		<title>By: paziek</title>
		<link>http://ajaxian.com/archives/svgburst/comment-page-1#comment-273893</link>
		<dc:creator>paziek</dc:creator>
		<pubDate>Thu, 11 Jun 2009 14:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=6929#comment-273893</guid>
		<description>I&#039;m not sure... you can use JS directly on SVG, so why would you need to use Canvas as well? It can be done in SVG+JS. Isn&#039;t it bad enough, that IE needs plugin for SVG, we also need users to install Canvas plugin? God...</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure&#8230; you can use JS directly on SVG, so why would you need to use Canvas as well? It can be done in SVG+JS. Isn&#8217;t it bad enough, that IE needs plugin for SVG, we also need users to install Canvas plugin? God&#8230;</p>
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