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	<title>Comments on: The Art and Science of JavaScript Games</title>
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	<link>http://ajaxian.com/archives/the-art-and-science-of-javascript-games</link>
	<description>Cleaning up the web with Ajax</description>
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		<title>By: Aphrodisiac</title>
		<link>http://ajaxian.com/archives/the-art-and-science-of-javascript-games/comment-page-1#comment-266707</link>
		<dc:creator>Aphrodisiac</dc:creator>
		<pubDate>Fri, 15 Aug 2008 10:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=3242#comment-266707</guid>
		<description>Thanks we found that intresting with the project (java) projest I am working on</description>
		<content:encoded><![CDATA[<p>Thanks we found that intresting with the project (java) projest I am working on</p>
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		<title>By: Joo</title>
		<link>http://ajaxian.com/archives/the-art-and-science-of-javascript-games/comment-page-1#comment-262784</link>
		<dc:creator>Joo</dc:creator>
		<pubDate>Fri, 11 Apr 2008 23:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=3242#comment-262784</guid>
		<description>Okay, I&#039;m done, please go ahead and read about &lt;a href=&quot;http://jangaron.blogspot.com/2008/04/understanding-css-border-slants.html&quot; rel=&quot;nofollow&quot;&gt;The Art and Science of CSS Border Slants&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Okay, I&#8217;m done, please go ahead and read about <a href="http://jangaron.blogspot.com/2008/04/understanding-css-border-slants.html" rel="nofollow">The Art and Science of CSS Border Slants</a>.</p>
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		<title>By: Joo</title>
		<link>http://ajaxian.com/archives/the-art-and-science-of-javascript-games/comment-page-1#comment-262765</link>
		<dc:creator>Joo</dc:creator>
		<pubDate>Fri, 11 Apr 2008 08:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=3242#comment-262765</guid>
		<description>The funny thing is I built something like that without even knowing about James&#039; work. My source was a page called &lt;a href=&quot;http://www.infimum.dk/HTML/slantinfo.html&quot; rel=&quot;nofollow&quot;&gt;CSS border slants&lt;/a&gt;, which provides a quite more elegant solution for drawing triangles and trapezia (no clipping whatsoever!). The result of my efforts is the 3D JavaScript action game &lt;a href=&quot;http://home.arcor.de/frank.wienberg/jangaron.html&quot; rel=&quot;nofollow&quot;&gt;Jangaron&lt;/a&gt;.
Another thing I found rather ridiculous in James&#039; article (sorry, but it&#039;s true) is the TR(ou)BL(e) mnemonic to remember the order of CSS borders, but I&#039;m going to elaborate on that in &lt;a href=&quot;http://jangaron.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;my blog&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>The funny thing is I built something like that without even knowing about James&#8217; work. My source was a page called <a href="http://www.infimum.dk/HTML/slantinfo.html" rel="nofollow">CSS border slants</a>, which provides a quite more elegant solution for drawing triangles and trapezia (no clipping whatsoever!). The result of my efforts is the 3D JavaScript action game <a href="http://home.arcor.de/frank.wienberg/jangaron.html" rel="nofollow">Jangaron</a>.<br />
Another thing I found rather ridiculous in James&#8217; article (sorry, but it&#8217;s true) is the TR(ou)BL(e) mnemonic to remember the order of CSS borders, but I&#8217;m going to elaborate on that in <a href="http://jangaron.blogspot.com" rel="nofollow">my blog</a>.</p>
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		<title>By: jacksonpauls</title>
		<link>http://ajaxian.com/archives/the-art-and-science-of-javascript-games/comment-page-1#comment-261377</link>
		<dc:creator>jacksonpauls</dc:creator>
		<pubDate>Thu, 14 Feb 2008 19:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=3242#comment-261377</guid>
		<description>I think games in JavaScript can be fun, especially puzzle-like games such as this: http://alienballs.simplewind.com/
(which, btw, was written about 10 years ago.)</description>
		<content:encoded><![CDATA[<p>I think games in JavaScript can be fun, especially puzzle-like games such as this: <a href="http://alienballs.simplewind.com/" rel="nofollow">http://alienballs.simplewind.com/</a><br />
(which, btw, was written about 10 years ago.)</p>
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		<title>By: Mathieu \'p01\' Henri</title>
		<link>http://ajaxian.com/archives/the-art-and-science-of-javascript-games/comment-page-1#comment-260816</link>
		<dc:creator>Mathieu \'p01\' Henri</dc:creator>
		<pubDate>Fri, 25 Jan 2008 09:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=3242#comment-260816</guid>
		<description>&lt;strong&gt;Andy Kant:&lt;/strong&gt; Fair enough.
OTOH I still enjoy a casual Quake death match.

&lt;strong&gt; iMarc:&lt;/strong&gt; 10 years ago ? Midi Maze, released in 1987 is lightyears ahead of what&#039;s depicted in this article/chapter.

... and sorry for the FUBAR markup in my previous comment. Oh! if only there was a comment preview :\</description>
		<content:encoded><![CDATA[<p><strong>Andy Kant:</strong> Fair enough.<br />
OTOH I still enjoy a casual Quake death match.</p>
<p><strong> iMarc:</strong> 10 years ago ? Midi Maze, released in 1987 is lightyears ahead of what&#8217;s depicted in this article/chapter.</p>
<p>&#8230; and sorry for the FUBAR markup in my previous comment. Oh! if only there was a comment preview :\</p>
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		<title>By: iMarc</title>
		<link>http://ajaxian.com/archives/the-art-and-science-of-javascript-games/comment-page-1#comment-260813</link>
		<dc:creator>iMarc</dc:creator>
		<pubDate>Fri, 25 Jan 2008 01:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=3242#comment-260813</guid>
		<description>It is amazing to me when I play an incredibly realistic game on the computer, and then when someone makes a game even more simple than the original Doom in JavaScript everyone is impressed.  Yes, it is impressive how James pulled that off in JavaScript, good job.  But unfortunately the end result is still worse than what we had 10 years ago on the computer.</description>
		<content:encoded><![CDATA[<p>It is amazing to me when I play an incredibly realistic game on the computer, and then when someone makes a game even more simple than the original Doom in JavaScript everyone is impressed.  Yes, it is impressive how James pulled that off in JavaScript, good job.  But unfortunately the end result is still worse than what we had 10 years ago on the computer.</p>
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		<title>By: Charles</title>
		<link>http://ajaxian.com/archives/the-art-and-science-of-javascript-games/comment-page-1#comment-260806</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Thu, 24 Jan 2008 18:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=3242#comment-260806</guid>
		<description>lol @ anditesti
Too many web 2.0 sites have thrown margin out the window.  I don&#039;t get it.  Do other users always run their browser fullscreen?  I definitely don&#039;t, I&#039;ve always got other programs running.  It&#039;s sad how many designs forcibly take up every pixel of a 1024px+ width.  Maybe as mobile browsing really ramps up pages will adapt.</description>
		<content:encoded><![CDATA[<p>lol @ anditesti<br />
Too many web 2.0 sites have thrown margin out the window.  I don&#8217;t get it.  Do other users always run their browser fullscreen?  I definitely don&#8217;t, I&#8217;ve always got other programs running.  It&#8217;s sad how many designs forcibly take up every pixel of a 1024px+ width.  Maybe as mobile browsing really ramps up pages will adapt.</p>
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		<title>By: starkraving</title>
		<link>http://ajaxian.com/archives/the-art-and-science-of-javascript-games/comment-page-1#comment-260805</link>
		<dc:creator>starkraving</dc:creator>
		<pubDate>Thu, 24 Jan 2008 17:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=3242#comment-260805</guid>
		<description>I just ordered this book, funny that there&#039;d be a bit on it here the same day</description>
		<content:encoded><![CDATA[<p>I just ordered this book, funny that there&#8217;d be a bit on it here the same day</p>
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		<title>By: Andy Kant</title>
		<link>http://ajaxian.com/archives/the-art-and-science-of-javascript-games/comment-page-1#comment-260804</link>
		<dc:creator>Andy Kant</dc:creator>
		<pubDate>Thu, 24 Jan 2008 17:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=3242#comment-260804</guid>
		<description>@Mathieu
Casual games are a big market, and with JS/Canvas/SVG/VML, the technology is definitely far enough along to do that. I doubt that anyone really expects to do fast-paced games in JS (atleast until it gets native multithreading and some performance tweaks), even Flash games have usually been relatively simple.</description>
		<content:encoded><![CDATA[<p>@Mathieu<br />
Casual games are a big market, and with JS/Canvas/SVG/VML, the technology is definitely far enough along to do that. I doubt that anyone really expects to do fast-paced games in JS (atleast until it gets native multithreading and some performance tweaks), even Flash games have usually been relatively simple.</p>
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		<title>By: Mathieu \'p01\' Henri</title>
		<link>http://ajaxian.com/archives/the-art-and-science-of-javascript-games/comment-page-1#comment-260803</link>
		<dc:creator>Mathieu \'p01\' Henri</dc:creator>
		<pubDate>Thu, 24 Jan 2008 16:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=3242#comment-260803</guid>
		<description>&lt;blockquote&gt;here has been more and more talk about this recently, even actual javascript libraries made specifically to create javascript games.&lt;/blockquote&gt;Like Scott Porter&#039;s GameLib released &lt;strong&gt; ?
&lt;blockquote&gt;JavaScript games are ready for prime time.&lt;/blockquote&gt;If you limit your definition of games to puzzles and other slow pace or little animations games, yes. Actually JS have been ready for years.
But if you take into consideration fast-ish paced games or games with rich animated graphics, then that&#039;s a different story.

The Canvascape, Canvex and 3D TOMB II, to name a few, are far from being ready for &quot;prime time&quot;. Sorry.&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<blockquote><p>here has been more and more talk about this recently, even actual javascript libraries made specifically to create javascript games.</p></blockquote>
<p>Like Scott Porter&#8217;s GameLib released <strong> ?</p>
<blockquote><p>JavaScript games are ready for prime time.</p></blockquote>
<p>If you limit your definition of games to puzzles and other slow pace or little animations games, yes. Actually JS have been ready for years.<br />
But if you take into consideration fast-ish paced games or games with rich animated graphics, then that&#8217;s a different story.</p>
<p>The Canvascape, Canvex and 3D TOMB II, to name a few, are far from being ready for &#8220;prime time&#8221;. Sorry.</strong></p>
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		<title>By: Robert Schultz</title>
		<link>http://ajaxian.com/archives/the-art-and-science-of-javascript-games/comment-page-1#comment-260794</link>
		<dc:creator>Robert Schultz</dc:creator>
		<pubDate>Thu, 24 Jan 2008 15:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=3242#comment-260794</guid>
		<description>I believe we are at the very early stages of a promising new frontier for Javascript gaming. There has been more and more talk about this recently, even actual javascript libraries made specifically to create javascript games.
My JavaScript game, World of Solitaire (http://worldofsolitaire.com) recently surpassed 10 MILLION dealt hands in just a few short months. Traffic continues to climb and climb. I view this as just more proof that JavaScript games are ready for prime time. I&#039;m already thinking about what game to do next... in JavaScript of course :)</description>
		<content:encoded><![CDATA[<p>I believe we are at the very early stages of a promising new frontier for Javascript gaming. There has been more and more talk about this recently, even actual javascript libraries made specifically to create javascript games.<br />
My JavaScript game, World of Solitaire (<a href="http://worldofsolitaire.com" rel="nofollow">http://worldofsolitaire.com</a>) recently surpassed 10 MILLION dealt hands in just a few short months. Traffic continues to climb and climb. I view this as just more proof that JavaScript games are ready for prime time. I&#8217;m already thinking about what game to do next&#8230; in JavaScript of course :)</p>
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		<title>By: andytesti</title>
		<link>http://ajaxian.com/archives/the-art-and-science-of-javascript-games/comment-page-1#comment-260789</link>
		<dc:creator>andytesti</dc:creator>
		<pubDate>Thu, 24 Jan 2008 13:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=3242#comment-260789</guid>
		<description>Job opportunity: sitepoint is shearching a CSS expert to define left margins :-P</description>
		<content:encoded><![CDATA[<p>Job opportunity: sitepoint is shearching a CSS expert to define left margins :-P</p>
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