Friday, December 12th, 2008

Travians: Sims meets Cultures, with Ajax

Category: Fun, Games

Steve Mattison let us know about a new AJAX game has been released by the makers of that old popular PHP-based village building game Travian. This one is more like Sims meets Cultures, and it is called Travians:

“Travians is a browser game in which you rise to the challenge of
everyday life as a villager. This means more than just specializing in
your occupation, building your own home or deciding whether you enjoy
games more than fighting: The most important thing is communication
within the huge village community. This is the only way to get fun
clubs and strong guilds. Become a Travian and experience a whole new
online world!

Posted by Dion Almaer at 7:44 am

3.5 rating from 46 votes


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It looks great :)

Comment by V1 — December 12, 2008

It should also be mentioned that Travian has probably the largest greasemonkey user community of any site/game/app I’ve seen..

Hackable (or ‘enhanceable’) games are better..

Comment by PaulIrish — December 12, 2008

Yeah, this looks great. I’m glad to see that it’s possible to have this RPG style gameplay with absolutely NO plugins, Flash or otherwise. Is there a 3D library available via ajax? I wonder if eventually we will see games in 3D this way too….

Comment by jtclark48 — December 12, 2008

This is not the only RPG style game with just DHTML/JavaScript. I’ve been working on mine for a while (shameless plug: Mutant Freaks of Nature), and I’m sure there are others out there. I have to admit that I’m surprised I haven’t seen more of this sort of thing out in the wild.

Comment by BrotherErryn — December 12, 2008

(Old man voice): “Back in my day, ehhh, all we had was TRIGLAV by ‘SmokeyMonkeys’, and we liked it that way!” (Seriously though, quite an achievement for 2002, intricate graphics, a tiled map, animation and layering, and may have even worked in Netscape 4.)

Comment by Schill — December 12, 2008

Hm, that link didn’t seem to work.

Comment by Schill — December 12, 2008

Indeed, I remember playing it back then. The artwork was the biggest asset IMO.

Comment by TNO — December 12, 2008

It’s an impressive achievement, but the interface responsiveness is really quite shockingly bad. If I didn’t know as much as I do about the potential of javascript/dom etc technology, I say “javascript sucks. Why didn’t they use flex or flash or silverlight, you know, something faster!”. But in this case, I have to conclude that just not enough attention was paid towards interface optimization on this thing. It really could be a lot more responsive, and I cannot fathom why they didn’t built it to be responsive from the ground up.

Comment by Breton — December 13, 2008

Coming soon will also
Another DHTML/JavaScript Game Online.

Comment by pardal — December 16, 2008

It looks great :) +1

Comment by msnek — January 4, 2009

After playing Travians for a few days, I realized that it satisfies the definition of a MMORPG, and even improves the genre in several areas (and also appears to be balanced very well). I have been playing character-driven MMORPGs (massively multiplayer online role-playing games) for ten years ever since Ultima Online launched.

I voted four out of five stars because the game doesn’t appear to know who it’s for, nor how to reach its audience. The graphics are childish, but the game-play is deep and the content (much of it user-generated) is rich, but mature. Reporters at,, and might be interested… if they knew the game existed.

Comment by Ballein — January 24, 2009

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