Wednesday, June 21st, 2006
This works pretty neat, fast and stable! The client connects to a patched (â€\0\nâ€) Unreal IRCD. Except connecting and joining a channel there is no much functionality, but it works pretty good!
There’s a demo of the functionality posted as well, but (according to the comments) there are still a few issues to work out before this can be widey used.
Posted by Chris Cornutt at 1:48 pm