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	<title>Comments on: WebGL Musical Solar System</title>
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	<link>http://ajaxian.com/archives/webgl-musical-solar-system</link>
	<description>Cleaning up the web with Ajax</description>
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		<title>By: Tol7tik</title>
		<link>http://ajaxian.com/archives/webgl-musical-solar-system/comment-page-1#comment-276597</link>
		<dc:creator>Tol7tik</dc:creator>
		<pubDate>Thu, 12 Nov 2009 19:34:19 +0000</pubDate>
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		<description>Very very interesting</description>
		<content:encoded><![CDATA[<p>Very very interesting</p>
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		<title>By: Nosredna</title>
		<link>http://ajaxian.com/archives/webgl-musical-solar-system/comment-page-1#comment-276596</link>
		<dc:creator>Nosredna</dc:creator>
		<pubDate>Thu, 12 Nov 2009 19:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://ajaxian.com/?p=7920#comment-276596</guid>
		<description>Jupiter has rings.</description>
		<content:encoded><![CDATA[<p>Jupiter has rings.</p>
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		<title>By: SAPessi</title>
		<link>http://ajaxian.com/archives/webgl-musical-solar-system/comment-page-1#comment-276594</link>
		<dc:creator>SAPessi</dc:creator>
		<pubDate>Thu, 12 Nov 2009 15:37:36 +0000</pubDate>
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		<description>WebGL is great for the flexibility it offers by giving you direct access to openGL calls. However, I&#039;m still a fan of O3D.

Main reasons are:
1) WebGL, being 100% dependent on JavaScript to do an application’s scene graph, is going to have serious problems drawing more than a few pieces of geometry at 60hz except in very special cases or on very fast machines.

2) Both WebGL and O3D will be used to enrich web applications rather than creating videogames. My point here is that we’re not likely to see game developers switch to the web. We’re much more likely to see web developers start working on games or application involving 3d graphics, and this is where Google wins - With O3D as a web developer I can keep writing JavaScript code as I’m used to without having to change the way I think to how a game developer does.

Also O3D could be expanded to become effectively a DirectX for the web. Imagine having the ability to connect the people who&#039;re using your app directly P2P without having to go through your server. Then we&#039;ll see social games flourish!</description>
		<content:encoded><![CDATA[<p>WebGL is great for the flexibility it offers by giving you direct access to openGL calls. However, I&#8217;m still a fan of O3D.</p>
<p>Main reasons are:<br />
1) WebGL, being 100% dependent on JavaScript to do an application’s scene graph, is going to have serious problems drawing more than a few pieces of geometry at 60hz except in very special cases or on very fast machines.</p>
<p>2) Both WebGL and O3D will be used to enrich web applications rather than creating videogames. My point here is that we’re not likely to see game developers switch to the web. We’re much more likely to see web developers start working on games or application involving 3d graphics, and this is where Google wins &#8211; With O3D as a web developer I can keep writing JavaScript code as I’m used to without having to change the way I think to how a game developer does.</p>
<p>Also O3D could be expanded to become effectively a DirectX for the web. Imagine having the ability to connect the people who&#8217;re using your app directly P2P without having to go through your server. Then we&#8217;ll see social games flourish!</p>
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