Friday, December 21st, 2007
Wii Opera SDK
Daniel Gump has created a set of wrapper classes to form an SDK for Opera on the Wii which covers different ground compared to the Wii Remote API that we posted about
Classes:
- Comm – Allows communication between players online
- Drawing – Plot polygons and images to a drawing canvas
- ThreeD – 3D matrix math for polygons and hidden surfaces (General)
- ThreeD – 3D matrix math for polygons and hidden surfaces (FPS optimized)
- Wiimote – Wii Remote input and motion interpretation
Now I can finally build “The Wee Game” that I have been promising myself.





4.2 rating from 32 votes
The libraries draw.js and 3d.js are usable (after a few modifications) with all canvas supporting browser platforms.
Slightly related Wii news: http://www.cs.cmu.edu/~johnny/projects/wii/
You can use the Wii mote to make a cheap whiteboard system and then create a web app to interact with it. I love the possibilities.
Thats a very useful set of functionality… will add Wii games to my ever growing list of “one day” programs.
Now we just wait for the killer wii app, which I suspect will be a lot more difficult than a bunch of wrapper classes. Nice possibilities though.
Simple multiplayer board games designed specially for Wii and using the above “Wii Opera SDK” can be found here – http://www.wii42.com. Proving the concept…
The gapjumper web application framework is also compatible with the Wii, although as a general cross-browser framework it doesn’t provide any Wii Opera specific functionality.