Monday, February 2nd, 2009

Writing a JavaScript Tetris; Lessons learned from a Ruby chap

Category: Examples, Games, JavaScript, Tutorial

We often get games sent our way, and try to keep those posts for Fridays. This one is different though. Thomas Kjeldahl Nilsson didn’t just write another Tetris clone in JavaScript, he documented his experience. He posted a series of articles on the various steps, and not only do you learn how to build a nice Tetris game, but you get to see how to develop nice testable code. Thomas comes from the Ruby world and it shows.

Take some time to poke through his series on JavaScript Tetris:

  1. Rationale
  2. Planning
  3. Infrastructure
  4. Graphics & Input
  5. The Life Of A Piece
  6. Lights, Action, Music!
  7. Gameplay
  8. Javascript Tetris Pt 8: Post Mortem & References

Posted by Dion Almaer at 8:18 am
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