Bespin
Thursday, December 17th, 2009
Category: Bespin
, WebOS
Project Ares is the first mobile development environment hosted entirely in a browser, lowering the barriers for web developers to jump into mobile development. I am incredibly excited to see the beta release of Project Ares which has been developed by Matt McNulty and his top notch developers at Palm. I am honored to be Read the rest…
Friday, August 14th, 2009
Category: Bespin
This content re-posted from my personal blog. You can choose to follow the Bespin team on Twitter: @dalmaer (Dion Almaer, early look at Ajaxian posts), @bgalbs (Ben Galbraith), @dangoor (Kevin Dangoor), @joewalker (Joe Walker) and @bespin itself. Bob in Boston: “Hey Harris, can you help me on a bit of code?” Harry in Hamstead: “Sure Read the rest…
Wednesday, March 11th, 2009
Category: Bespin
, Canvas
, Comet
, Presentation
I went along last night to the London Mozilla Labs meetup, where Dion, Ben, and Joe delivered a presentation on Bespin. These are my notes from the event. Goals Bespin – initially an experiment, now interested to see how far it can go as a coding environment (among other things). “The editor of our dreams”: Read the rest…
Thursday, March 5th, 2009
Category: Bespin
, JavaScript
We had a subtly different use case for accessing the system clipboard. The Flash backdoor no longer works, so I took a step back at the landscape for accessing the system landscape and wrote up some of the items. The landscape of clipboard API access, hidden text areas, on[cut|copy|paste] events, zeroclipboard, and on and on. Read the rest…
Wednesday, February 25th, 2009
Category: Adobe
, Bespin
, JavaScript
, Sencha
As we’ve been exploring ways to take Bespin to the desktop, we’ve looked closely at some of the single-site browser technologies and their individual APIs to work out which platform we favor. As we went through this exercise, Adobe AIR really impressed us with the richness of its JavaScript APIs which wrap native APIs (as Read the rest…
Wednesday, February 18th, 2009
Category: Bespin
, Canvas
The following is a lightly edited repost from an entry on my personal blog. Culling through the Bespin feedback we received post-launch, it's clear that a few aspects of the project are controversial. I'd like to address one of them: our choice of canvas as the rendering engine for the editor. (In addition to feedback, Read the rest...