Games


Tuesday, October 5th, 2010

Wolfenstein 3D… in 1K of JavaScript

Category: Games, JavaScript

The JS1K conference wrapped up recently. One of the winners that jumped out at me recently was an implementation of Wolfenstein 3D…. in 1K of JavaScript: The author mentions some of the features: WOLF1K features a 32×32 map ( a 1024 cells grid ) with textured walls colored by orientation ( North, South, East, West Read the rest…

Posted by Brad Neuberg at 9:31 am
3 Comments

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3.9 rating from 15 votes

Friday, August 27th, 2010

It’s Gmail: The Game!

Category: Fun, Games, Google

TechCrunch reports on a Googler, Paul Truong, who created an HTML5-based game for Gmail called Galactic Inbox using his 20% time: When you start it up, a little Gmail logo envelope guy pops out of a “20% Projects Lab” and starts flying. Essentially, he’s a spaceship and can shoot objects coming his way. It’s simple, Read the rest…

Posted by Brad Neuberg at 5:00 am
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3.4 rating from 7 votes

Monday, July 26th, 2010

Canvas Color Cycling

Category: Canvas, Games, Graphics, Performance

Interest in Canvas, as well as mobile apps, has led to a renaissance of old-school 8-bit graphics. Joe Huckaby of Effect Games has been playing around with color cycling, leading to some stunning effects. Anyone remember Color cycling from the 90s? This was a technology often used in 8-bit video games of the era, to Read the rest…

Posted by Michael Mahemoff at 7:21 pm
13 Comments

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2.6 rating from 7 votes

Wednesday, June 16th, 2010

Guess the color. Hex geekery.

Category: Fun, Games

How hex geeky do you feel today? Take a sec to guess the hex!

Posted by Dion Almaer at 3:23 am
1 Comment

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3 rating from 4 votes

Tuesday, June 15th, 2010

Suburban World; The fantastic HTML5 Aves gaming engine is back

Category: Games

Do you remember being really impressed by the initial

Posted by Dion Almaer at 7:28 am
5 Comments

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2.6 rating from 5 votes

Wednesday, May 19th, 2010

Golingo: a great Titanium mobile Web game, open sourced for you

Category: Appcelerator, Examples, Games

Jacob Waller created an addictive word came in Golingo. What sets it apart? Not a single line of Objective-C written, courtesy of Titanium Mobile Only one (!) image ingame – the rest is CSS3 magic Fluid gameplay thanks to CSS Transitions and Animations All logic using pure, beautiful JavaScript Multitouch draggables using iPhone Touch API Read the rest…

Posted by Dion Almaer at 12:01 am
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3.9 rating from 8 votes

Thursday, May 13th, 2010

Slither

Category: Fun, Games

Slither is a Web port of the age old Snake game. Erik Johnson wrote the game, and had this to say about the project (available here on GitHub): We’ve seen a million varieties of snake/nibbles games over the years, especially in Flash; however, I haven’t come across many that are implemented using Canvas. I’ve used Read the rest…

Posted by Dion Almaer at 11:21 pm
2 Comments

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1.7 rating from 3 votes

Friday, April 30th, 2010

Torus: 3D Tetris Fun

Category: Fun, Games

Nearly 4 years ago, Ben Joffe created a fun Tetris-like game called Torus that takes the classic and makes it cylindrical. He just updated the game now that browsers can power his canvas game sooo much better. Smooth falling motion Smooth left/right motion Row clear animation Slightly higher playing field Visual indication of death zone Read the rest…

Posted by Dion Almaer at 6:20 am
3 Comments

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3 rating from 8 votes

Thursday, April 22nd, 2010

HTML5 is my Arcade. Akihabara.

Category: Canvas, Games

Akihabara is a set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in Javascript. What does it consist of? Akihabara is composed of a number of libraries that use HTML5 canvas tag and some standard hooks. Gamebox module is complete and compact enough for making games: it allows multiple grouped objects Read the rest…

Posted by Dion Almaer at 6:40 am
2 Comments

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3 rating from 3 votes

Monday, February 8th, 2010

Pseudo 3D tricks from old computer games for all your Canvas needs

Category: Canvas, Fun, Games, JavaScript

It is quite interesting to see how technology moves in circles. With canvas being the new fun toy to play with for creating browser-based games we have to find solutions to fake a 3D environment to be really fast (sure there is Canvas 3D but it is overkill for most games). The trick is to Read the rest…

Posted by Chris Heilmann at 7:04 am
6 Comments

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4.3 rating from 29 votes

Tuesday, January 5th, 2010

Commodore 64 JavaScript Emulator

Category: Canvas, Fun, Games

Tim de Koning has done what folks do best with their winter holidays…. created something fun :) With JSC64 he has ported the Flash version to give us an emulator for the Commodore 64 in JavaScript. Tim’s work uses Canvas and he provides a jQuery plugin if you are that way inclined. It is fun Read the rest…

Posted by Dion Almaer at 6:06 am
6 Comments

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4.5 rating from 33 votes

Monday, December 7th, 2009

JavaScript Gaining Traction with Game Developers

Category: Games, JavaScript

We received an email from Joesph Huckaby about his new JS-based game rendering engine and I have to admit that when I first read about it, I was a little skeptical about it mainly because I’ve been disappointed with many that I’ve seen in the past. As I dug into his site, Effectgames.com, my whole Read the rest…

Posted by Rey Bango at 8:45 am
17 Comments

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4.2 rating from 60 votes

Friday, October 9th, 2009

Fun Friday: Mullets and Space Battles

Category: Fun, Games

The week is almost over, and that means it’s Fun Friday! Ajax and HTML5 aren’t just for serious business apps (“business in the front, party in the back”): http://www.flickr.com/photos/heyjohngreen/ / CC BY 2.0 This week we have JS Wars from Jonas Wagner: There are a couple of unique things about this game that makes it Read the rest…

Posted by Brad Neuberg at 6:30 am
8 Comments

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3 rating from 23 votes

Vanthia

Category: Games

Scott Schiller, favourite DHTML hax0r, pointed us to Vanthia “a browser based Massive Massively Multiplayer Online Role-Playing Game in development.” The game appears to use Mootools for the underlying library, the UI is quite well done and the map uses an isometric, pixel-based style. Check out the forum.

Posted by Dion Almaer at 12:12 am
10 Comments

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3.8 rating from 33 votes

Thursday, October 8th, 2009

Play Kings Quest, Space Quest, and More… Using Canvas Tag

Category: Canvas, Games

Martin Kool and Sjoerd Visscher have gotten many of the old Sierra Online games running on the Canvas tag, including many of the Kings Quest series, Space Quest series, and Leisure Suit Larry. Martin Kool describes some of the long process it took to get these into the shape they are: In 2003, I created Read the rest…

Posted by Brad Neuberg at 6:00 am
10 Comments

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3.9 rating from 44 votes

Monday, September 28th, 2009

Berts Breakdown

Category: Canvas, Fun, Games

We usually post these on Friday, but who says a little fun on Monday is wrong? Paul Brunt has put together a nifty game using the Canvas tag. It’s pretty impressive. He is also using Chrome Frame to have the game work on IE as well. Play it now

Posted by Brad Neuberg at 7:00 am
8 Comments

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4.1 rating from 44 votes