Tuesday, September 15th, 2009

First sign of WebGL lands in WebKit

Category: 3D, Games

Jeffrey Rosen has taken a look at a preview of WebGL landing in the WebKit project. The demo above is an example of this work (here in HD): WebGL is basically an initiative to bring 3D graphics into web browsers natively, without having to download any plugins. This is achieved by adding a few things Read the rest…

Posted by Dion Almaer at 6:18 am

4.1 rating from 39 votes

Friday, July 17th, 2009

Fun Friday Platformer

Category: Fun, Games

Fancy a break? Take Mr. Speaker’s little JavaScript platformer for a spin. Have a great weekend, and a quick reminder: Think that we have missed a story? Please share news with us. Don’t assume that we missed it on purpose! Want to contribute a full story? Please! The crew hangs out on Twitter, and a Read the rest…

Posted by Dion Almaer at 12:54 pm

4.1 rating from 23 votes

Friday, May 1st, 2009

Deep Leap: Teasing John Resig

Category: Fun, Games, JavaScript

John has been working on a very fun scrabble typing game called Deep Leap and although he hasn’t finished it yet, people found it (John, time to learn about .htaccess ? ;) Just to tease him a little more and get the word out before it is finished, check it out!

Posted by Dion Almaer at 4:33 pm

2.8 rating from 54 votes

Sunday, April 19th, 2009

Sarien: Multiplayer Game Engine goes Open Source

Category: Games, Showcase

Ben loves to talk about old games such as Dark Castle. I personally love remembering old Sinclair ZX Spectrum games but also fondly remember Leisure Suit Larry. Wouldn’t it be nice if you could play classic old games such as these easily online? Martin Kool thought so, and wanted to create an open source adventure Read the rest…

Posted by Dion Almaer at 10:54 am

4.4 rating from 45 votes

Friday, April 3rd, 2009

Awesomium: Embed Web content in your 3d worlds and games

Category: Games

Awesomium lets you embed Chromium/WebKit into 3d worlds and games. Check out the video above and half fun looking at the transparent search results and the shadows from the content on the grass. What could it be used for? Powering an in-game GUI using HTML/JS/CSS Rendering a live web-page to a 3D object and interacting Read the rest…

Posted by Dion Almaer at 3:33 am

3.7 rating from 26 votes

Thursday, April 2nd, 2009

Q42 Multiplayer Game Engine Open Sourced

Category: Chat, Games

Martin Kool of Q42 let us know that his company decided to open source the Q42 multiplayer engine which is “a lightweight, generic multi-user solution, allowing developers to create their own browser-based application or game over port 80.” The engine is written in C# on the backend, and of course, JavaScript on the front end. Read the rest…

Posted by Dion Almaer at 5:33 am

3.4 rating from 37 votes

Monday, February 2nd, 2009

Writing a JavaScript Tetris; Lessons learned from a Ruby chap

Category: Examples, Games, JavaScript, Tutorial

We often get games sent our way, and try to keep those posts for Fridays. This one is different though. Thomas Kjeldahl Nilsson didn’t just write another Tetris clone in JavaScript, he documented his experience. He posted a series of articles on the various steps, and not only do you learn how to build a Read the rest…

Posted by Dion Almaer at 8:18 am
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3.8 rating from 34 votes

Friday, December 12th, 2008

Travians: Sims meets Cultures, with Ajax

Category: Fun, Games

Steve Mattison let us know about a new AJAX game has been released by the makers of that old popular PHP-based village building game Travian. This one is more like Sims meets Cultures, and it is called Travians: “Travians is a browser game in which you rise to the challenge of everyday life as a Read the rest…

Posted by Dion Almaer at 7:44 am

3.5 rating from 46 votes

Friday, November 21st, 2008

Digg Attack: A Canvas Game

Category: Canvas, Fun, Games

Fun news for a Friday. From Jacob Seidelin–the dude behind JavaScript Super Mario Brothers–comes Digg Attack, an original JavaScript game using <g;canvas> for visuals (and Flash for music). As an added twist, the game uses Digg to provide a sort of unique twist; enemies in the game are based on stories in the Digg API Read the rest…

Posted by Ben Galbraith at 7:00 am

3.7 rating from 25 votes

Tuesday, October 28th, 2008

GameJS: Canvas Game Library

Category: Canvas, Games

Tommy Maintz has created a fun project called GameJS a 2d game development framework using JavaScript and Canvas. The API GameJS.framework.Game – This is the main game class you extend when creating the game. It has the following methods which you have to override: initialize, loadContent, update and draw. This is all very similar to Read the rest…

Posted by Dion Almaer at 9:15 am

4.4 rating from 47 votes

Friday, October 3rd, 2008

Life: The game in Canvas

Category: Canvas, Games

Kyle McGregor took a look at the JavaScript games for Life out there and decided to write a Canvas version that ends up being a lot snappier. The entire game is pretty small: var counterface = 0; var oInstance; var Game = Class.create(); Game.prototype = { ‘working’: false, ‘map’: ”, ‘interval_id’: ”, ‘initialize’: function() { Read the rest…

Posted by Dion Almaer at 10:07 am

3.3 rating from 22 votes

Tuesday, September 23rd, 2008

Invaders from Mars: Building a JavaScript Game

Category: Games, JavaScript

As a follow-up to our recent posting of a JavaScript Pac-Man clone, we bring you a JavaScript Space Invaders clone: Invaders from Mars. Only this time, in addition to a link to the game itself, we’ve got a link to the author’s blog (one Mark Wilcox) in which he goes into detail on the various Read the rest…

Posted by Ben Galbraith at 7:00 am

3.4 rating from 28 votes

Friday, September 19th, 2008

Pacman bites back

Category: Fun, Games

I got to play an old school, sit down, Pacman at Google Developer Day, London, so it only seems appropriate to keep playing it thanks to Harry Guillermo and his new Pacman port to JavaScript.

Posted by Dion Almaer at 5:19 am

4.3 rating from 44 votes

Friday, September 5th, 2008


Category: Games

Selim Arsever wants to make it easier to great JavaScript games, so he created gameQuery, based on jQuery. gameQuery allows you to declare animations, which are made of one image with a succession of frames just like in a css sprite. An animation in itself doesn’t exist until it’s associated with a sprite. < View Read the rest…

Posted by Dion Almaer at 2:36 am

3 rating from 24 votes

Friday, August 22nd, 2008

Bomberman in MooTools

Category: Games, MooTools

Munteanu Gabriel has created today’s Friday JavaScript game. It is an old favourite…. Bomberman. Munteanu has released the code as an open source project, and you can get going to bomb away now

Posted by Dion Almaer at 5:36 am
1 Comment

3.7 rating from 23 votes

Friday, August 8th, 2008

Tombs of Asciiroth: GWT, Gears, and AIR enabled RPG Game

Category: Adobe, Games, Gears

Alx Dark has created The Tombs of Asciiroth a fully functional roguelike-meets-puzzle-arcade game. Asciiroth is a a complete, functional, open source game, written using GWT, and distributed either as an Adobe AIR application, or as a game you can play over the web. In the latter case, it uses Gears to provide saved game support. Read the rest…

Posted by Dion Almaer at 6:22 am
1 Comment

3.7 rating from 24 votes