Thursday, July 17th, 2008

Defender of the Favicon

Category: Canvas, Games

Mathieu Henri saw Scott Schiller’s generated favicons VU meter and wanted to “push the concept of generated favicons further and pack a thrilling retro shooter in 16×16 pixels using JavaScript, canvas and data: URIs.” Wow. He went and did it. The entire game runs in the favicon! DEFENDER of the favicon was done in 3 Read the rest…

Posted by Dion Almaer at 8:06 am

4.4 rating from 37 votes

Tuesday, July 8th, 2008

Spacius – Nintendo meets JavaScript – again!

Category: Games

Fellow Yahoo Matt Hackett took a leaf out of Jacob Seidelin’s book and started converting old school arcade games to JavaScript. Instead of using Canvas his only “non JavaScript” solution is playing the music with Scott Schiller’s Sound Manager (which, as we know, uses Flash under the hood). You can come down with 8 bit Read the rest…

Posted by Chris Heilmann at 4:41 pm

3.6 rating from 33 votes

Friday, June 6th, 2008

Canvas Quest: Rogue like RPG game

Category: Fun, Games

Andrew Wooldridge created CanvasQuest with the idea of creating a simple roguelike game. It has some interesting features like map loading, and uses graphics to render the text via sprites.

Posted by Dion Almaer at 3:14 am

3.3 rating from 22 votes

Friday, May 30th, 2008

BeSlimed: Mootools Gaming

Category: Games, MooTools

Markus Inger wanted to hone his Mootools skills, so he created a BeJewelled-like game, BeSlimed. Give it a Friday whirl!

Posted by Dion Almaer at 7:23 am

4.3 rating from 38 votes

Friday, May 23rd, 2008

JavaScript Super Mario Kart

Category: Games, JavaScript

Jacob Seidelin keeps on going, and has created a Super Mario Kart prototype: It uses the canvas element to do most of the rendering and should work in both FF2, FF3, Opera(9.27 and beta) and Safari 3.1.1. There are a few glitches in Safari in the kart sprites, but other than that it should be Read the rest…

Posted by Dion Almaer at 6:55 am

4.3 rating from 48 votes

Friday, May 16th, 2008

Cubescape: Isometric Pixel Fun

Category: Games, JavaScript, jQuery

Ever wanted to create your own isometric pixel picture, but didn’t know what the word isometric meant? Well, now you can fulfill your wildest dreams with Cubescape! That is the headline for Cubescape, a site that released a new jQuery based front end that lets you drop the cubes! Perfect for a Friday, go ahead Read the rest…

Posted by Dion Almaer at 8:37 am

3.9 rating from 53 votes

Monday, May 12th, 2008

Live Chess with Comet

Category: Comet, Games

Piotr Dachtera took his, and created a scalable version using Comet. Dylan reports it as “a Jetty-powered Comet app that uses dojox.cometd on the client-side. It’s a solid implementation that shows chess moves in real-time, and to date is the best all-around Comet game I’ve seen that is live to the world.” Mathieu Nouzareth Read the rest…

Posted by Dion Almaer at 9:44 am

4.4 rating from 22 votes

Wednesday, May 7th, 2008

Wii Darts: Powering Ajax applications with Wii controllers

Category: Games, Java, Presentation, Showcase

Ben and I gave a presentation at JavaOne on what’s new with Ajax. Since this was JavaOne, we skewed a little more than we normally would to Java topics, and one of them was using the new Java Plugin, that has great new features such as being able to take a running applet out of Read the rest…

Posted by Dion Almaer at 6:08 pm

4.4 rating from 37 votes

Friday, May 2nd, 2008

XSketch: Pictionary with GWT

Category: Fun, Games, GWT

XSketch is “a multiplayer word sketch game. It is programmed in Adobe Flash, Java, Ajax, and GWT. Gameplay is similar to Pictionary where you sketch a picture with the goal of having other players guess your word and vice versa.” Ryan Dewsbury creator this game, which he adds to his collection of GPokr and KDice. Read the rest…

Posted by Dion Almaer at 10:14 am

3.4 rating from 12 votes

Monday, April 28th, 2008

Java in JavaScript

Category: Games, Java, JavaScript

As John Resig reports, the Japanese Shibuja.JS user group managed to port (at least in parts) the Java Virtual Machine over to JavaScript. The project is called Orto and there is a Japanese PDF explaining the details (I guess) available on John’s site. Using this you can convert Java code into bytecode and embed it Read the rest…

Posted by Chris Heilmann at 1:26 am

3.9 rating from 16 votes

Monday, April 21st, 2008

ProtoRPG: Role Playing with Prototype

Category: Games, JavaScript, Prototype, Scriptaculous

Sometimes you want Monday to be a Friday, so we have ProtoRPG, a role playing game written by Pierre Chassaing in JavaScript using Prototype and Walk around, add to your inventory, and feel like you are playing your first RPG many moons ago, on a Friday.

Posted by Dion Almaer at 7:32 am
Comment here

4 rating from 14 votes

Wednesday, April 9th, 2008

Super Mario; 14KB of JavaScript

Category: Canvas, Fun, Games, JavaScript

Jacob Seidelin is doing great work, and for something fun, he build a piece of Super Mario in just 14KB of JavaScript: Here’s an experiment in keepings things small and confined to one Javascript file. There are no external image files or anything, everything is rendered with Javascript using either canvas elements or old fashioned Read the rest…

Posted by Dion Almaer at 12:39 am

2.5160689200723E+48 rating from 127 votes

Friday, March 21st, 2008


Category: Fun, Games, JavaScript

Andreas Kalsch has created a simple version of Snake in JavaScript that eats your feeds instead of food. The first time I ever played snake was on a BBC Micro. I was small.

Posted by Dion Almaer at 7:55 am

3.8 rating from 20 votes

Thursday, January 24th, 2008

The Art and Science of JavaScript Games

Category: Articles, Games

James Edwards has written a very detailed tutorial on using dhtml to create a game which is part of his book: In this chapter, we took the languages of CSS and JavaScript well beyond the tasks for which they were intended?the presentation and basic behavior of HTML documents — and used them to create an Read the rest…

Posted by Dion Almaer at 6:04 am

4 rating from 26 votes

Friday, December 21st, 2007

Wii Opera SDK

Category: Games

Daniel Gump has created a set of wrapper classes to form an SDK for Opera on the Wii which covers different ground compared to the Wii Remote API that we posted about Classes: Comm – Allows communication between players online Drawing – Plot polygons and images to a drawing canvas ThreeD – 3D matrix math Read the rest…

Posted by Dion Almaer at 7:08 am

4.2 rating from 32 votes

Friday, November 16th, 2007

Silverlight Minesweeper

Category: Games, Microsoft

Game Friday is here, and it was time to showcase a Silverlight one. This time we have a Silverlight 1.1 version of Minesweeper, with full source code to check out. Where is Silver Scrabulous?

Posted by Dion Almaer at 2:12 am

2.4 rating from 44 votes